Quarry

If the image or attachment is too small to examine please let me know so I can adjust it for you. Also, the amount of time it took me to do this was well worth it(provided they don't nerf quarries again lol).

Most of the image is self explanatory, but I will point out most of what I can that isn't extremely easy to read. All hexes with "X" on it are either off the map or above the map. Palm trees are the edges of the map that dont allow you to raise/lower terrain. The "Seaweed" tiles are the spaces needed in order to lower the water lever down to "Low(Green)" level with the most northern of those being the "water source". The "leaf-like crater" hexes is the symbol I used to indicate dams needed mostly for quarries.

The quarries are the pickaxe/shovel tiles are my actual quarries(7 of them on this setup). The white tiles with a fort on it is where my Castles are located with the surrounding tiles being fairly simple to understand. Every Castle is home to 2-3 Churches and Military Buildings so figuring out what is what should be simpler. Each castle is shown with the full 28 possible buildings included.

As a final note if you notice anything on the layout in particular please note the bottom-left Castle layout. It took me a very long time to find that wonderful setup geared towards battle that maximizes everything you'll need when in battle without sacrificing very much in the way of resource growth.

All credits are owed to and work was done through www.hexographer.com and their application. If you like their product please proceed to their website.

Any tips or questions regarding this build are highly appreciated.